
GMs: The map coordinates are saved in Data1 (DataX, DataY) of the treasure map. This might jack up the challenge to find the map in as few reads as possible, and get the best reward. The config file allows the compass as well as the map to take damage when you read it, eventually destroying the map. You'll find out once the action finishes, and if there's no treasure, it's not on the right tile. Once you think you're standing on the right map tile, you can use your shovel or pickaxe (whether you're on a rock surface or not) to start digging for the treasure. You can then use a compass on the map, to get rough directions that work exactly like a priest's Locate Soul spell. The config file allows to mark the messages orange to draw more attention to it, as well as having the "rare" swirl and drumroll. When you find a map, it will send a message to your event log.
WURM UNLIMITED MAPS MOD
The mod will try to find a random location on the map that is not submerged in water, and not in a very steep area (height difference in dirts configurable), and outside of a village or holy zone. The map QL and thus tier of the map will then be determined by a skill check against those values with a configurable difficulty (the end of the config file has some examples). For killed creatures, it depends on their weaponless fighting skill, because that is the skill almost all creatures have and use. digging and the shovel, fishing and the fishing rod). The QL and thus tier of the map depends on your relevant skills, and the quality and rarity of your tool (e.g. There is a configurable chance that you can find a treasure map by any of the means mentioned above. Please let me know if any issues arise.įor the not-so-adventurous, here is how it works exactly:
WURM UNLIMITED MAPS FREE
Feel free to draw inspiration from, and improve upon it the release has been motivated by that spirit. And I'd probably get in trouble if I don't mention it. It has been stressed to me, that the ability to reload the mod configuration during server runtime without restarting is an invaluable convenience. seasonal gifts, sorcery items, trader contracts) that you don't want to introduce, that's in the default config. I strongly advise to take your time going through the config file, it's quite extensive. 1.1.2 - Fixed a bug where reward items were always picked from the highest tier.ġ.1.2 - Added a new log message to clarify what reward item, from which reward group, has been picked for what tier.ġ.1.3 - Added map drops to surface mining and tunneling, but with a separate chance, because it's much faster than regular mining.ġ.1.3 - Fixed some spelling errors in the properties file.ġ.1.3 - Ironed out a bit of internal code.ġ.1.3 - Fixed an exploit (more on the forums about it soon).ġ.1.3 - Added options to set a min and max distance from the player to the treasure of newly found maps.ġ.1.3 - Added chance to find maps while surface mining and tunneling with a separately configurable chance.
